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Features

Feather Falling Trample

"feather_falling_trample": true,
// default: true,

Feather Falling Trample

Now the Feather Falling enchantment doesn't break farmland.

Enderman Particles

"enderman_particles": true,
// default: true,

Enderman Particles

When Enderman teleport they leave a particle tracer in the direction they teleported to.

Polar Star

"polar_star": true,
// default: true,

Polar Star

The polar star always points north.

Other Stars

"other_stars": true,
// default: true,

The other stars are only visible through the spyglass.

Custom Item Name Non Despawn

"custom_item_name_non_despawn": true,
// default: true,

Evoker Use Totem Chance

"evoker_use_totem_chance": 0.1,
// default: 0.1,
// 0.1 = 10% chance

If you kill an evoker there is a 10% chance he uses the totem of undying.

Not Look at Invisible

"not_look_at_invisible": true,
// default: true,

Chainmail Spike Protection

"chainmail_spike_protection": true,
// default: true,

Charged Creeper Spawn Chance

"charged_creeper_spawn_chance": 0.005,
// default: 0.005,
// 0.005 = 0,5% chance

Creeper on Fire

"creeper_on_fire": true,
// default: true,

Fast Oxidization

"fast_oxidization": true,
// default: true,
Polar Star

Spectral Arrow Light

"spectral_arrow_light": true,
// default: true,
Polar Star

When spectral arrows hit a block they provide a moderate light source.

Iron Golem Repair Friendly

"iron_golem_repair_friendly": true,
// default: true,

Skeleton Bow Damaged

"skeleton_bow_damaged": true,
// default: true,

Break Skeleton Bow Chance

"break_skeleton_bow_chance": 0.005,
// default: 0.005,
// 0.005 = 0,5% chance

Path Block Speed Boost

"path_block_speed_boost": 0.03,
// default: 0.03,

Disable Elytra on Damage Time

"disable_elytra_on_damage_time": 40,
// in ticks: 20 = 1 second

Disable Elytra Underwater

"disable_elytra_underwater": true,
// default: false,

Husk Drops Sand

"husk_drops_sand": true,
// default: true,

Trident Buried Treasure

"trident_buried_treasure": true,
// default: true,

Villager Sleeping Eyes

"villager_sleeping_eyes": true,
// default: true,

Villager Needs Space

"villager_needs_space": true,
// default: true,

Max Iron Golem Villager Spawn

"max_iron_golem_villager_spawn": 0,
// default: 0,
// 0 = disabled

Path Block under Gates

"path_block_under_gates": true,
// default: true,

Shovel Undo Farmland

"shovel_undo_farmland": true,
// default: true,

Beacon Shield Pattern

"beacon_shield_pattern": true,
// default: true,
Put a Banner on top of a beacon to prevent players from getting effects if they don't wear a shield with the same banner pattern.

Max Spawner Count

"max_spawner_count": 0,
// default: 0,
// 0 = disabled

Spawner Tick Deactivation

"spawner_tick_deactivation": 0,
// default: 0,
// 0 = disabled

Bottle Air Amount

"botte_air_amount": 90,
// default: 90,
// 90 = 3 bubbles
// 0 = disabled

Flame Arrow Burn

"flame_arrow_burn": true,
// default: true,

Magma Cube Fire Ticks

"magma_cube_fire_ticks": 20,
// default: 20,
// in ticks: 20 = 1 second

Shield Blocking Cooldown

"shield_blocking_cooldown": 60,
// default: 60,
// in ticks: 20 = 1 second

Heal Passive Entity Over Time Ticks

"heal_passive_entity_over_time_ticks": 1200,
// default: 1200,
// in ticks: 20 = every 1 second + 2hp
// 1200 = every 60 seconds + 2hp

Change Slot Highlight

"change_slot_highlight": true,
// default: false,

Fletching Table Use

"fletching_table_use": true,
// default: true,
Fletching Table

Show NBT Tooltip

"show_nbt_tooltip": true,
// default: false,

Repair Trident

"repair_trident": true,
// default: true,

Show Jukebox Disc

"show_jukebox_disc": true,
// default: true,

Snow under Trees

"snow_under_trees": true,
// default: true,

Spawn Not on Leaves

"spawn_not_on_leaves": true,
// default: true,

Campfire Rain Extinguish

"campfire_rain_extinguish": 20,
// default: 20,
// Minimum time in ticks during rain + nextInt(this)

Strays Affected by Daylight

"strays_affected_by_daylight": false,
// default: false,
// false = strays won't burn during daytime/daylight in cold biomes

Start Riding Fall Damage

"start_riding_fall_damage": true,
// default: true,

Boat Fall Damage Nerf

"boat_fall_damage_nerf": true,
// default: true,

Sneak Through Berries

"sneak_through_berries": true,
// default: true,

Phantom Tick Time

"phantom_tick_time": 72000,
// default: 72000,

Passive Entity Modifications

"passive_entity_modifications": true,
// default: false,
"passiveEntityConfig": {
    "baby_to_adult_time": -24000,
    // in ticks: 20 = 1 second
    // default: -24000,
    "passive_age_calculation": 24000,
    // PassiveAgeTime : this = Age
    // default: 24000,
    "passive_max_age": 3
    // Baby = Age 0
    // default: 3
}

Last update: 2023-11-29