Hydration
Description
Hydration is a similar mechanic like hunger. Instead of requiring to eat food to not starve to death, the player requires now hydration too.
If the players hydration level is below , the player won't be able to sprint anymore.
During sleep the player will loose hydration.
If the players hydration is empty the player will start to get damage every 4 seconds.
Water is classified in three different polution levels:
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Dirty: 75% chance of inflicting water poisoning (thirst II for 25 seconds)
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Impurified: 37.5% chance of inflicting water poisoning (thirst for 25 seconds)
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Purified: 0% chance of inflicting water poisoning
Water is by default dirty and can be purified in different ways.
The player can drink water from a water source block while sneaking.
Purified water can be produced by using a campfire cauldron or pumping purified water with a bamboo pump or by collecting rain in a copper cauldron or by collecting water through a dripstone in a copper cauldron
Visuals
Hydration is visualized by droplets on the players hud above the hunger bar to indicate how much water is left in the players body.